Previous Page  15 / 28 Next Page
Information
Show Menu
Previous Page 15 / 28 Next Page
Page Background

SPRING 2020

HOMESCHOOL IOWA 15

COLORFUL SHINY SCREENS

Colors are carefully selected by developers for their apps. There is

a reason app icons are so attractive and colorful. They act like digi-

tal candy, giving our brains a shiny reward every time we unlock

the screen.

Be the Master:

Imagine walking to the kitchen to check on a

beautiful plate of cookies every 15minutes. Howmany times would

you go to the kitchen and not eat a cookie? Not only would you not

be managing your time well, but your will power would be tested

to the max. The same can be said for our colorful shiny screens. Set

your phone to grayscale to remove that positive reinforcement

your brain receives every time you open your device. This is a sim-

ple way to manage technology! Doing so helps many people check

their phone less. Give it a try and see if it works for you.

FOMO

Fear of missing out is a real thing. In fact, the term was added to

the Oxford English Dictionary in 2013. And, a study in 2013 stated:

“FOMO is characterized by the desire to stay continually connected

with what others are doing.”

App developers have used this to encourage users to engage

more with their platforms. We see this in fitness apps like Life-

Sum, where users select a goal. The app then tracks progress and

sends notifications throughout the day on progress, and sends

encouragement to stay on target. You don’t want to miss your

goal. Or miss out on the reward of meeting the goal.

Be the Master:

Carefully select apps you use to help you reach

your goals. Focus on one or two goals at a time and decide when

and how it’s best to enter your goals so the notifications serve as

encouraging reminders and don’t interrupt the flow of your day.

VARIABLE RATIO SCHEDULE

This method isn’t new to technology. In fact, it’s been employed

by casinos for years. The concept refers to the randomness at which

a reward is given. It’s exactly how slot machines work. A player pulls

the lever. They immediately see a small reward, a big reward, or no

reward at all, but, the wheel spins showing them the results are

coming. Twitter using this exact methodology. Go to your feed. Pull

down on the to see a result: a few new tweets, a large number of

new tweets, or no new tweets from your friends.

Be the Master:

Turn off notifications for the apps you use. You

can do this in your phone’s settings and in the apps’ settings them-

selves, then select a time each day to check your feeds.

IN-APP PURCHASES

Many games offer a free version. Then they use an in-app pur-

chase that allows you to level up or unlock additional features. The

more you play, the more the companies learn about your prefer-

ences. Many games connect to Facebook so they access your

friends list and gather additional data about you.

Be the Master:

Be selective about the games you play. It’s bet-

ter to purchase a game from a developer who has a reputation of

protecting their customer data.

SOCIAL RECIPROCITY

You do me a favor, and I’ll do one for you. Our human nature is

to reciprocate. We say “You’re welcome” to a “Thank you.” We ac-

knowledge an email. And, we follow back on social media when

followed. Developers know this. And they’ve skillfully tapped into

our instincts by sending us notifications letting us know someone

has sent us a friend request or liked something we’ve shared. We

immediately feel a social obligation to reciprocate. It’s why teens

launch into SnapStreaks, and why adults feel the need to connect

with suggested new connections on LinkedIn.

Be theMaster:

Gut check why you follow someone or like a post.

Is it out of obligation? If so, that like is just cluttering your social me-

dia feed. People and things we follow should offer real value and

enrich our lives.

YOU CAN’T EAT JUST ONE

Some apps give you just a bite, then make you hungry for more.

Chat fiction apps, like Hooked and Hoot, do this. So do many news

organizations. They give readers a small taste of a story, then set a

restriction or payment for immediate access to the full story.

Be the Master:

If you want to read the content, pay for it. The

drip method for obtaining the content you want will eat up valu-

able time. You’ll be reading in 5-minute spots here and there

throughout your day.

GAMIFICATION

Gamification isn’t new. In fact, applying game-based activities

to real world applications has been used throughout the course

of history. However, we’ve had a rapid increase in the adoption of

smartphone use and time spent on social media. Society spends

more and more time online, so much so that the boundary be-

tween our online and real life increasingly blurs.

This means gamification for virtually any type of app works, and

works well. We see gamification in map apps like Waze. We see

gamification in apps that help keep us healthy and fit. And we see

some of the most popular dating apps like Tinder and Bumble all

using gamification. Some of the most challenging moments in life

are a game.

Be the Master:

Gut check the usefulness of apps that are highly

gamified. Are there other options which accomplish the same job?

If so select these apps instead. Use an app timer to keep track of

howmuch time you are spending on apps that are highly gamified.

Technology should help us be more productive. There is nothing

wrong with an app that is gamified. Master and manage technol-

ogy well by making wise choices about which apps increase your

productivity and which are daily/weekly time wasters.

REPACKAGINGYOUR PREFERENCES

Music and streaming apps know users need to find the app valu-

able; otherwise, they won’t continue using the service. Or develop-

ers strive to move users to the paid subscription. So they carefully

curate content based on what you watch/listen to and create ad-

ditional lists for you. This can be a new“Good Morning”playlist or a

list of sitcoms based off other shows you’ve recently viewed.

Be the Master:

Stick with one streaming service for music and

one for television/movies. It will keep your costs down and keep

your recommendations more refined as the service gets more in

tune with your preferences over time.

We’re still learning much about the pitfalls and benefits of tech-

nology. Understanding these tricks and discussing them in our

homes is the first step in helping our kids as they learn to manage

technology. We are the primary role models for our kids. When we

discuss and model how to manage technology wisely, we not only

help ourselves, we build a generation of strong digital citizens.

Leah is a wife and mom of 2 homeschool graduates. She’s a popular speaker who encour-

ages parents to walk with their kids through the world of social media and technology so we

raise a generation of digitally responsible young adults. You can find her eBooks Connected:

Apps All Parents Should Know, Let’s Get Social: A Straightforward Guide for Kids on Social

Media, and Connected: A Parent’s Guide to Snapchat, as well as tips on technology and social

media at

leahnieman.com.